Changing the way you develop stories
December 17, 2006 in industry news, Multimedia views
Matt Waite writes about the way a story was developed about the wetlands for the St. Petersburg Times. Here’s the story, and here’s his weblog post. #
Here’s the way he describes the traditional story development process: #
Yep. That sounds about right, at least from what I hear in lots of college media operations as well. #
- Find, develop, report story.
- Somewhere during the writing of it, start talking about photo and graphics.
- Oh yeah, crap, we should invite web to some of these meetings we keep having.
- Take print graphic ideas, try and mold them into graphics that work online.
- Publish.
But Waite and his team used a different template on this story: #
Notice that the planning for interactivity is pushed up farther in the process. He calls this “working backwards,” but I’d argue it’s among the most forward-thinking things a newspaper can do. #
- Find and develop story.
- Decide what is needed to tell the story in the most complete way.
- While reporting, be thinking about the end product.
- Develop and plan web graphics, like this interactive Google map, first, then adapt them to print.
- Publish.
Most college media don’t publish or broadcast over the Christmas break, so now might be a good time to think about how you can re-engineer your story development process to move the interactive element forward. Perhaps in that dead week between Christmas and the big bowl games. Future generations of journalists will thank you. #
Waite has some additional comments on those steps that are worth reading. My favorite is this: “It’s much easier to go from interactive to static than it is to make static interactive.” Indeed. #